Basic concepts for a water blasting children's board game used to showcase CAD skills for a job interview with Habro with a couple of days prep time. CAD software used was Solidworks with Keyshot rendering.
Day and a half sketch and initial Solidworks CAD development of basic parts for making adventure playgrounds to bring to a job interview with an adventure playground product design company.
Research and sketch development for a budget film prop for a DIY mad scientists machine in a garage similar to those seen in filsm such as back to the future.
Sketch ideation with some basic prototyping for an evil sinister henchman's muzzle for a character in a no budget horror movie where I quit when found full time paid work. The project was passed on for others to continue.